Pixellation

A self-initiated project, exploring the interesting options thrown up by Mesh Fusion, from Luxology. The forms built with Mesh Fusion seem to have a greater solidity, density and heft compared to many poly-built 3D objects, something to do with the carved edges and 'tooled' building process. So I built a scene to explore this, which turned into a fun self-promo metal & glass workout. I made a conscious effort to keep the animation physical, so the structures have mass and intertia, and objects are constrained to behave as believably as possible.

A self-initiated project, exploring the interesting options thrown up by Mesh Fusion, from Luxology.
 
The forms built with Mesh Fusion seem to have a greater solidity, density and heft compared to many poly-built 3D objects, something to do with the carved edges and 'tooled' building process. So I built a scene to explore this, which turned into a fun self-promo metal & glass workout. I made a conscious effort to keep the animation physical, so the structures have mass and intertia, and objects are constrained to behave as believably as possible.
And here's a process breakdown of how the scene got built, and how some of the effects were acheived:
The gripper was mainly built in Groboto, a stand-alone predecessor to Mesh Fusion.

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