RedShift render dump
Testing various features of the C4D RedShift alpha. (Skull scan by SCSUVIZLAB)
Using RS Vertex Attribute to drive reflection/refraction roughness.
Caustics & refraction tests
Noise-driven displacement.
Using a 'Padded Wall' substance-based material from the Substance Source website, applied to a coule of simple sweeps. Baked at 4096x4096.
Testing scattering/transparency/dispersion effects, using a Houdini bubbles setup.

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