RedShift render dump
Testing various features of the C4D RedShift alpha. (Skull scan by SCSUVIZLAB)
Using RS Vertex Attribute to drive reflection/refraction roughness.
Caustics & refraction tests
Using a 'Padded Wall' substance-based material from the Substance Source website, applied to a coule of simple sweeps. Baked at 4096x4096.
Testing scattering/transparency/dispersion effects, using a Houdini bubbles setup.